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Messages - Jean

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Extension Scripts / Re: Bernadette Brady's Predictive Grids
« on: Today at 09:16:58 AM »
As for distribution, thanks for the free version. I've thought about adding it but it's just a bit too much one specific thing. So for now i think it's best just to let it be downloaded from the forum here. I'm thinking about adding a link in the Help to this particular board though, something like 'Download more scripts'.

ps, i wish you oekraine people the best of luck in these times and lets hope idiots like P (wont name the guy on my forum) will soon suffer and vanish.

Extension Scripts / Re: Bernadette Brady's Predictive Grids
« on: June 17, 2024, 09:08:52 PM »
isaspect uses the orbs defined in options - planets/aspects. Just like getaspects and getaspectsx.
isaspectx lets you set the orb yourself.
isangle lets you set everything yourself.

Extension Scripts / Re: Bernadette Brady's Predictive Grids
« on: June 17, 2024, 08:43:03 PM »
You can't use getaspects() with things like vertex.
Originally ab was only 16 'planets', sun.. mc, later on i added what is called objects, all the rest. So that division is still notable everywhere, calculate() for instance only does those 16 (but it does houses).
So you have to use things like isaspect() / isangle() in a loop for those extra objects.

Extension Scripts / Re: Bernadette Brady's Predictive Grids
« on: June 17, 2024, 07:54:18 PM »
Wow, i always love it when i see this, my compliments, looks great.
Some remarks.

I would add a menu(0, "Close", close) in stead of the keypress, it's more visible to the user.
Placing it in somewhere in ab/horoscope will make it accessible from the horoscope / right mouse click menu.

Vertex is a little complicated because it needs getplanet(), it can't user the shorter getplanetx() function because it needs houses, it's like this

Code: [Select]
real r[6];
copyhoroscope(-1, 0);
real vertex = getplanet(16, 0, r);

The array r will hold values like declination etc but if you only need the length you can use it this way. The trick with getplanet() (as opposed to getplanetx) is that it needs a fully calculated horoscope with houses else it can't return values for things like vertex.

They are at the cusps of the houses. Only leo / aquarius have them in the middle because they are intercepted.
This is a setting you can change, options settings general zodiac

this looks perfect. I will try layout() on this one later on the day.

Planetdance for windows / Re: Mercury Elemental Year | Speed
« on: June 13, 2024, 11:20:53 PM »
if you want mercury speeds there are lots of other ways to get at those.

Planetdance for windows / Re: Mercury Elemental Year | Speed
« on: June 13, 2024, 12:25:52 PM »
Hi there,
This is Ed's, he will surely respond.


June 8
- The declination orb in Settings - Fixed Stars now can be set to zero, this disables the filter for declinations in the column.

It's called the column, and if you set that declination orb in settings to 0, stars in the column should not be filtered on declination.

Looks ok to me, those buttons are perfectly visible.

Planetdance for windows / Re: Database Columns
« on: June 04, 2024, 11:24:01 AM »
It was somehow not distributed anymore, if you update, the button will work.

Extension Scripts / Re: Medieval Mundane Methods
« on: June 03, 2024, 05:16:24 PM »
Sorry to hear Ed.
I'm quite sure it's not my code, it works in all my tests.

Planetdance for windows / Re: South Node
« on: June 02, 2024, 07:37:03 AM »
The reason is that the original design for planetdance was only 14 planets, those who are displayed in the column on the left, plus asc  / mc.
Later on I added what is called objects, the extra stuff like southnode, fictional planets etc. You can see this division everywhere, for instance the objects are shown on the right side of the wheel etc etc.
The List functions are build upon the original design so they can't easily be redesigned, that's a major undertaking because there are now a lot of modules that are build on this design with 14 planets which multiplies the work if i were to do this.
I hope this explains it a bit. I started working on this more then 40 years ago so there's a lot of legacy.

My heart skipped a beat when i saw the title of this topic, i though, still something not right, not again.  ;D

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