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Messages - Jean

Pages: [1] 2 3 ... 40
1
Chris, i don't see any reason to change it.

3
I have been told that in helio the sun should be placed opposite it's geocentric position.
I don't know where i got this from but i haven't had any complaints yet, i will ask around.

4
Astroclock / Re: Hide Planet aspects and/or make smaller
« on: May 14, 2022, 08:47:14 PM »
Nice to hear, i don't hear a lot about astroclock.
Do you mean hiding the aspects in the wheel? I could do that yes.

5
Great to see you're having fun with astrobasic Vivian, makes my day.

Good you could fix the errors, hope it wasn't too bad, sometimes i change  the syntax of a command, however i try to document any changes in the help.
I'm curious, could you post a screenshot or maybe mail the script to have a look?

6
General Astrology Topics / Re: Software Freezes for Mexico Charts
« on: May 04, 2022, 12:05:48 PM »
Hi, there was another error with mexico places, please update.

7
Planetdance in Action! / Re: Heliocentric aspect(s) search
« on: April 27, 2022, 11:38:30 PM »
In short, not gonna happen, sorry. You could look at time - query however that is an advanced topic.

8
Planetdance in Action! / Re: Heliocentric aspect(s) search
« on: April 27, 2022, 07:29:12 AM »
Look at Time - List, it has a checkbox for heliocentric calculations.

9
Astrobasic / Re: Shrinking code
« on: April 25, 2022, 11:29:42 AM »
I was confused about your code, i know why, look if it write it out in my own indenting style it becomes this, which is perfectly fine. The bracket style got me wrong footed. Hey i didn't know ab could do this :)
Code: [Select]
if (stepOpt = 0)
  step += 2; ` 1/4 degree
else
  {
  if (stepOpt = 1)
       step += 4;
  } ` 1/2 degree
  else
    {
    if (stepOpt = 2)
       step += 8;
    } ` 1 degree
    else
      {
      if (stepOpt = 3)
      step += 40;
      } ` 5 degrees
      else
        {
        if (stepOpt = 4)
          step += 240;
        } ` 30 degrees

10
Astrobasic / Re: getradii and getplanet
« on: April 18, 2022, 08:49:52 PM »
Looks cool, it's part of a module, which one?
I assume you use previously calculated values or do you still use that 1000000 loop, if so, how fast is it?

11
Astrobasic / Re: getradii and getplanet
« on: April 18, 2022, 10:06:29 AM »
My fault, you're right, you need sortedPDistances even if you don't use it.

12
Astrobasic / Re: getradii and getplanet
« on: April 18, 2022, 07:23:58 AM »
then what are you doing with sortedPDistances[], you never seem to use it.

13
Astrobasic / Re: getradii and getplanet
« on: April 17, 2022, 08:19:42 PM »
Some things i don't understand.

Code: [Select]
i = 0; for (i < 10)
  {
  j = 0; for (j < 100001)
    {
    calculate(1, jdNow - i, lon, lat, -2);
    getplanet(i , 0, planetData);
    pDistances[j] = planetData[5];
    }
  sort(pDistances, sortedPDistances, 0);
  medianDistances[i] = pDistances[50001];
  }

you sort values into sortedPDistances but you don't seem to use them.
In stead you are using one particular value out of pDistances[].
Does not make sense to me.

14
Planetdance for windows / Re: PD doesn't start anymore
« on: April 17, 2022, 06:26:55 PM »
Good news!

15
Astrobasic / Re: getradii and getplanet
« on: April 17, 2022, 10:48:44 AM »
small improvement. What this does besides shorter code is eliminate the need to have that if (i = 0) condition evaluated 100000 times. A general rule is to have as little as possible code inside a loop.

ps. I modified your post to add code tags, see if you like it.

Code: [Select]
set(minMaxDistances[0], 10000000);
set(minMaxDistances[1], -1);
i = 0; for (i < 100000)
  {
  r = jdNow - i;
  ` calculate(char Index, real julianday, real placelongitude, real placelatitude, char housesystem);
  calculate(1, r, lon, lat, -2);
  getradii(1, planetRads);
  j = 0; for (j < 14)
    {
    if (planetRads[j] < minMaxDistances[0][j])
      minMaxDistances[0][j] = planetRads[j];
    if (planetRads[j] > minMaxDistances[1][j])
      minMaxDistances[1][j] = planetRads[j];
    }
  }

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